Loading...
OTCM
DDHLY
Market cap274mUSD
Aug 20, Last price  
26.23USD
Name

Digital Domain Holdings Ltd

Chart & Performance

D1W1MN
OTCM:DDHLY chart
P/E
P/S
1,648.39
EPS
Div Yield, %
Shrs. gr., 5y
16.85%
Rev. gr., 5y
5.27%
Revenues
777m
+24.20%
133,235,00040,155,00039,051,00017,776,00025,204,000139,390,000184,457,000467,311,000849,952,000527,341,000763,501,000703,004,000600,679,000548,125,000601,301,000864,214,000958,651,000736,501,000625,830,000777,252,000
Net income
-257m
L-14.30%
-30,243,000-64,789,000-107,117,000-62,263,000-29,363,0001,936,0005,959,000-192,215,00043,323,000-156,298,000-479,377,000-524,893,000-518,030,000-400,813,000-607,627,000-722,004,000-206,320,000-394,571,000-300,275,000-257,345,000
CFO
94m
P
-15,196,000-51,321,000-72,021,000-57,349,000-31,218,000-28,891,000-9,864,000-80,498,000-5,817,000-74,605,000-379,669,000-395,826,000-448,089,000-235,594,000-73,046,000-83,035,000-54,434,000-130,551,000-238,422,00094,140,000

Notes

No notes on this company yet
Write a private note on this company, for your eyes only

Profile

Digital Domain Holdings Limited, an investment holding company established in 1992 and headquartered in Central, Hong Kong (having changed its name from Sun Innovation Holdings Limited in December 2013), operates extensively within the global media entertainment industry. Its reach spans Hong Kong, mainland China, the United States, Canada, the United Kingdom, Europe, and other international markets. The company is a prominent provider of visual effects (VFX) and post-production services, catering to major motion picture studios, television networks, streaming platforms, advertisers, brands, and gaming entities. Its comprehensive suite of VFX capabilities includes visualization, previsualization, post-visualization, computer graphics (CG), animation, motion capture, virtual production, real-time game engine production, live-action filming, editing, design, and finishing. Digital Domain also specializes in cutting-edge augmented reality (AR), immersive reality, and virtual reality (VR) technological services, leveraging 360-degree digital capture and advanced CG techniques. Furthermore, it actively researches, develops, and distributes VR hardware, smart wearable devices, and VR software development kits (SDKs) under its 3Glasses brand. Beyond these core services, the company offers extensive production and post-production support for commercials, TV drama series, and feature films, encompassing offline and online editing, compositing, color grading, design, music and audio production, and general CG and VFX work. Additional ventures include research and development in virtual human technology, co-production of feature films and episodic series, software development, management of intellectual property licenses and trademarks, alongside a range of business services such as management, consultancy, trading, securities investment, and virtual reality content provision.
IPO date
Jul 06, 1992
Employees
Domiciled in
HK
Incorporated in
BM

Valuation

Title
HKD in thousands, except ratios and share amounts
FYFYFYFYFYFYFYFYFYFY
2025‑122024‑122023‑122022‑122021‑122020‑122019‑122018‑122017‑122016‑12
Income
Revenues
Cost of revenue
Unusual Expense (Income)
NOPBT
NOPBT Margin
Operating Taxes
Tax Rate
NOPAT
Net income
Dividends
Dividend yield
Proceeds from repurchase of equity
BB yield
Debt
Debt current
Long-term debt
Deferred revenue
Other long-term liabilities
Net debt
Cash flow
Cash from operating activities
CAPEX
Cash from investing activities
Cash from financing activities
FCF
Balance
Cash
Long term investments
Excess cash
Stockholders' equity
Invested Capital
ROIC
ROCE
EV
Common stock shares outstanding
Price
Market cap
EV
EBITDA
EV/EBITDA
Interest
Interest/NOPBT